Huge rework of editor and other changes.
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@@ -39,9 +39,14 @@ namespace Nuake {
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sRendererAPI->BindBuffer(bufferType, bufferID);
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}
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void RenderCommand::SetBufferData(const RendererEnum bufferType, const void* data, unsigned int size)
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void RenderCommand::SetBufferData(const RendererEnum bufferType, const void* data, unsigned int size, const RendererEnum dataHint)
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{
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sRendererAPI->SetBufferData(bufferType, data, size);
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sRendererAPI->SetBufferData(bufferType, data, size, dataHint);
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}
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void RenderCommand::SetBufferSubData(const RendererEnum bufferType, const void* data, unsigned int size, unsigned int offset)
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{
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sRendererAPI->SetBufferSubData(bufferType, data, size, offset);
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}
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void RenderCommand::DeleteBuffer(unsigned int bufferID)
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@@ -88,4 +93,9 @@ namespace Nuake {
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{
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sRendererAPI->DrawArrays(first, count);
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}
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void RenderCommand::DrawLines(int first, int count)
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{
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sRendererAPI->DrawLines(first, count);
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}
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}
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