Huge rework of editor and other changes.
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@@ -32,9 +32,14 @@ namespace Nuake {
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glBindBuffer(GetType(bufferType), bufferID);
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}
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void OGLRendererAPI::SetBufferData(const RendererEnum bufferType, const void* data, unsigned int size)
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void OGLRendererAPI::SetBufferData(const RendererEnum bufferType, const void* data, unsigned int size, const RendererEnum bufferDataHint)
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{
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glBufferData(GetType(bufferType), size, data, GL_STATIC_DRAW);
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glBufferData(GetType(bufferType), size, data, GetType(bufferDataHint));
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}
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void OGLRendererAPI::SetBufferSubData(const RendererEnum bufferType, const void* data, unsigned int size, unsigned int offset)
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{
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glBufferSubData(GetType(bufferType), offset, size, data);
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}
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void OGLRendererAPI::DeleteBuffer(const unsigned int& bufferID)
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@@ -83,6 +88,11 @@ namespace Nuake {
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glDrawArrays(GL_TRIANGLES, from, count);
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}
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void OGLRendererAPI::DrawLines(int from, int count)
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{
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glDrawArrays(GL_LINES, from, count);
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}
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GLenum OGLRendererAPI::GetType(const RendererEnum& bufferType)
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{
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switch (bufferType)
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@@ -96,8 +106,12 @@ namespace Nuake {
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case RendererEnum::INT: return GL_INT;
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case RendererEnum::UINT: return GL_UNSIGNED_INT;
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case RendererEnum::TRIANGLES: return GL_TRIANGLES;
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case RendererEnum::LINES: return GL_LINES;
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case RendererEnum::DEPTH_TEST: return GL_DEPTH_TEST;
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case RendererEnum::FACE_CULL: return GL_CULL_FACE;
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case RendererEnum::STATIC_DRAW: return GL_STATIC_DRAW;
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case RendererEnum::DYNAMIC_DRAW: return GL_DYNAMIC_DRAW;
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case RendererEnum::STREAM_DRAW: return GL_STREAM_DRAW;
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}
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return 0;
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