Huge rework of editor and other changes.
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@@ -18,7 +18,7 @@ namespace Nuake
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Ref<Window> Engine::CurrentWindow;
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float Engine::m_LastFrameTime = 0.0f;
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float Engine::m_FixedUpdateRate = 1.0 / 144.0f;
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float Engine::m_FixedUpdateRate = 1.0f / 90.0f;
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float Engine::m_FixedUpdateDifference = 0.f;
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float Engine::m_Time = 0.f;
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@@ -59,7 +59,7 @@ namespace Nuake
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if (m_FixedUpdateDifference >= m_FixedUpdateRate) {
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CurrentWindow->FixedUpdate(m_FixedUpdateDifference);
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m_FixedUpdateDifference -= m_FixedUpdateRate;
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m_FixedUpdateDifference = 0.0f;
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}
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}
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else
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@@ -96,6 +96,8 @@ namespace Nuake
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void Engine::Draw()
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{
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Nuake::RenderCommand::Clear();
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// Start imgui frame
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplGlfw_NewFrame();
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