Transform system overhaul

Fixed child rotations
Added editor overhauls
This commit is contained in:
antopilo
2021-09-05 16:43:38 -04:00
parent dda1db4794
commit a6823ba2fa
15 changed files with 407 additions and 155 deletions

View File

@@ -11,14 +11,13 @@ namespace Nuake
Scale = Vector3(1, 1, 1);
}
glm::mat4 TransformComponent::GetTransform()
Matrix4 TransformComponent::GetGlobalTransform() const
{
//Matrix4 transform = Matrix4(1.0f);
//transform = glm::translate(transform, GlobalTranslation);
//transform = glm::rotate(transform, glm::radians(Rotation.x), Vector3(1, 0, 0));
//transform = glm::rotate(transform, glm::radians(Rotation.y), Vector3(0, 1, 0));
//transform = glm::rotate(transform, glm::radians(Rotation.z), Vector3(0, 0, 1));
//transform = glm::scale(transform, Scale);
return Transform;
return GlobalTransform;
}
Matrix4 TransformComponent::GetLocalTransform() const
{
return LocalTransform;
}
}