Completed work on exposing subsystems to scene events

This commit is contained in:
WiggleWizard
2024-09-19 21:43:04 +01:00
parent edce52bb17
commit a487d31c48
9 changed files with 134 additions and 55 deletions

View File

@@ -42,7 +42,7 @@ namespace Nuake
{
Window::Get()->OnWindowSetScene().AddStatic(&Engine::OnWindowSetScene);
ScriptingEngineNet::Get().AddListener<ScriptingEngineNet::GameAssemblyLoadedDelegate>(&Engine::OnScriptingEngineGameAssemblyLoaded);
ScriptingEngineNet::Get().OnGameAssemblyLoaded().AddStatic(&Engine::OnScriptingEngineGameAssemblyLoaded);
AudioManager::Get().Initialize();
PhysicsManager::Get().Init();