Completed work on exposing subsystems to scene events
This commit is contained in:
@@ -42,7 +42,7 @@ namespace Nuake
|
||||
{
|
||||
Window::Get()->OnWindowSetScene().AddStatic(&Engine::OnWindowSetScene);
|
||||
|
||||
ScriptingEngineNet::Get().AddListener<ScriptingEngineNet::GameAssemblyLoadedDelegate>(&Engine::OnScriptingEngineGameAssemblyLoaded);
|
||||
ScriptingEngineNet::Get().OnGameAssemblyLoaded().AddStatic(&Engine::OnScriptingEngineGameAssemblyLoaded);
|
||||
|
||||
AudioManager::Get().Initialize();
|
||||
PhysicsManager::Get().Init();
|
||||
|
||||
Reference in New Issue
Block a user