Upgraded to C++ 20 & better audio voice management

This commit is contained in:
Antoine Pilote
2023-09-23 00:37:42 -04:00
parent a89852b4d3
commit a4724e2a91
30 changed files with 319 additions and 80 deletions

View File

@@ -47,7 +47,7 @@ namespace Nuake
{
auto& animationTrack = animation->GetTrack(bone.Name);
Entity& boneEnt = m_Scene->GetEntityByID(bone.EntityHandle);
Entity boneEnt = m_Scene->GetEntityByID(bone.EntityHandle);
if (boneEnt.IsValid())
{
auto& transformComponent = boneEnt.GetComponent<TransformComponent>();