Upgraded to C++ 20 & better audio voice management
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@@ -47,7 +47,7 @@ namespace Nuake
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{
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auto& animationTrack = animation->GetTrack(bone.Name);
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Entity& boneEnt = m_Scene->GetEntityByID(bone.EntityHandle);
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Entity boneEnt = m_Scene->GetEntityByID(bone.EntityHandle);
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if (boneEnt.IsValid())
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{
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auto& transformComponent = boneEnt.GetComponent<TransformComponent>();
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