Upgraded to C++ 20 & better audio voice management
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@@ -147,7 +147,7 @@ namespace Nuake
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SkeletonNode rootSkeletonNode;
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ProcessAnimationNode(rootSkeletonNode, scene->mRootNode);
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model->SetSkeletonRootNode(std::move(rootSkeletonNode));
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model->SetSkeletonRootNode(rootSkeletonNode);
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model->SetAnimations(std::move(animations));
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}
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@@ -189,10 +189,10 @@ namespace Nuake
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Ref<SkinnedMesh> ModelLoader::ProcessSkinnedMesh(aiMesh* node, const aiScene* scene)
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{
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auto& vertices = ProcessSkinnedVertices(node);
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auto& indices = ProcessIndices(node);
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auto& material = ProcessMaterials(scene, node);
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auto& bones = std::vector<Bone>();
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auto vertices = ProcessSkinnedVertices(node);
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auto indices = ProcessIndices(node);
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auto material = ProcessMaterials(scene, node);
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auto bones = std::vector<Bone>();
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if (node->HasBones())
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{
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