Started editor windows refactor
This commit is contained in:
532
Editor/SceneHierarchyWidget.cpp
Normal file
532
Editor/SceneHierarchyWidget.cpp
Normal file
@@ -0,0 +1,532 @@
|
||||
#include "src/Core/Core.h"
|
||||
#include "SceneHierarchyWidget.h"
|
||||
|
||||
#include "src/UI/ImUI.h"
|
||||
|
||||
#include <imgui/imgui.h>
|
||||
#include <imgui/imgui_internal.h>
|
||||
#include "src/Scene/Entities/Entity.h"
|
||||
#include "src/Scene/Components.h"
|
||||
|
||||
#include "SceneEditorWindow.h"
|
||||
#include <src/Core/Input.h>
|
||||
#include <src/FileSystem/FileDialog.h>
|
||||
#include "Engine.h"
|
||||
#include "src/Resource/Project.h"
|
||||
|
||||
using namespace Nuake;
|
||||
|
||||
SceneHierarchyWidget::SceneHierarchyWidget(EditorContext& inCtx) : IEditorWidget(inCtx)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void SceneHierarchyWidget::Update(float ts)
|
||||
{
|
||||
//std::string searchQuery = "";
|
||||
//
|
||||
//ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, { 8, 8 });
|
||||
//ImGui::InputTextWithHint("##search", "Search entity", &searchQuery, 0, 0, 0);
|
||||
//ImGui::PopStyleVar();
|
||||
}
|
||||
|
||||
void SceneHierarchyWidget::Draw()
|
||||
{
|
||||
DrawSearchBar();
|
||||
|
||||
DrawCreateEntityButton();
|
||||
|
||||
DrawEntityTree();
|
||||
}
|
||||
|
||||
void SceneHierarchyWidget::DrawSearchBar()
|
||||
{
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, { 8, 8 });
|
||||
ImGui::InputTextWithHint("##search", "Search entity", &searchQuery, 0, 0, 0);
|
||||
ImGui::PopStyleVar();
|
||||
ImGui::SameLine();
|
||||
}
|
||||
|
||||
void SceneHierarchyWidget::DrawCreateEntityButton()
|
||||
{
|
||||
Ref<Scene> scene = editorContext.GetScene();
|
||||
if (UI::PrimaryButton("Add Entity", { ImGui::GetContentRegionAvail().x, 0 }))
|
||||
{
|
||||
ImGui::OpenPopup("create_entity_popup");
|
||||
}
|
||||
|
||||
if (ImGui::BeginPopup("create_entity_popup"))
|
||||
{
|
||||
Nuake::Entity entity;
|
||||
if (ImGui::MenuItem("Empty"))
|
||||
{
|
||||
entity = scene->CreateEntity("Empty");
|
||||
}
|
||||
|
||||
if (ImGui::BeginMenu("3D"))
|
||||
{
|
||||
if (ImGui::MenuItem("Camera"))
|
||||
{
|
||||
entity = scene->CreateEntity("Camera");
|
||||
entity.AddComponent<CameraComponent>();
|
||||
}
|
||||
if (ImGui::MenuItem("Model"))
|
||||
{
|
||||
entity = scene->CreateEntity("Model");
|
||||
entity.AddComponent<ModelComponent>();
|
||||
}
|
||||
if (ImGui::MenuItem("Skinned Model"))
|
||||
{
|
||||
entity = scene->CreateEntity("Skinned Model");
|
||||
entity.AddComponent<SkinnedModelComponent>();
|
||||
}
|
||||
if (ImGui::MenuItem("Sprite"))
|
||||
{
|
||||
entity = scene->CreateEntity("Sprite");
|
||||
entity.AddComponent<SpriteComponent>();
|
||||
}
|
||||
if (ImGui::MenuItem("Particle Emitter"))
|
||||
{
|
||||
entity = scene->CreateEntity("Particle Emitter");
|
||||
entity.AddComponent<ParticleEmitterComponent>();
|
||||
}
|
||||
if (ImGui::MenuItem("Light"))
|
||||
{
|
||||
entity = scene->CreateEntity("Light");
|
||||
entity.AddComponent<LightComponent>();
|
||||
}
|
||||
if (ImGui::MenuItem("Quake Map"))
|
||||
{
|
||||
entity = scene->CreateEntity("Quake Map");
|
||||
entity.AddComponent<QuakeMapComponent>();
|
||||
}
|
||||
if (ImGui::MenuItem("NavMesh Volume"))
|
||||
{
|
||||
entity = scene->CreateEntity("NavMesh Volume");
|
||||
entity.AddComponent<NavMeshVolumeComponent>();
|
||||
}
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
|
||||
if (ImGui::BeginMenu("Physics"))
|
||||
{
|
||||
if (ImGui::MenuItem("Character Controller"))
|
||||
{
|
||||
entity = scene->CreateEntity("Character Controller");
|
||||
entity.AddComponent<CharacterControllerComponent>();
|
||||
}
|
||||
if (ImGui::MenuItem("Rigid Body"))
|
||||
{
|
||||
entity = scene->CreateEntity("Rigid Body");
|
||||
entity.AddComponent<RigidBodyComponent>();
|
||||
}
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
|
||||
if (ImGui::BeginMenu("Colliders"))
|
||||
{
|
||||
if (ImGui::MenuItem("Box Collider"))
|
||||
{
|
||||
entity = scene->CreateEntity("Box Collider");
|
||||
entity.AddComponent<BoxColliderComponent>();
|
||||
}
|
||||
if (ImGui::MenuItem("Sphere Collider"))
|
||||
{
|
||||
entity = scene->CreateEntity("Sphere Collider");
|
||||
entity.AddComponent<SphereColliderComponent>();
|
||||
}
|
||||
if (ImGui::MenuItem("Capsule Collider"))
|
||||
{
|
||||
entity = scene->CreateEntity("Capsule Collider");
|
||||
entity.AddComponent<CapsuleColliderComponent>();
|
||||
}
|
||||
if (ImGui::MenuItem("Cylinder Collider"))
|
||||
{
|
||||
entity = scene->CreateEntity("Cylinder Collider");
|
||||
entity.AddComponent<CylinderColliderComponent>();
|
||||
}
|
||||
if (ImGui::MenuItem("Mesh Collider"))
|
||||
{
|
||||
entity = scene->CreateEntity("Mesh Collider");
|
||||
entity.AddComponent<MeshColliderComponent>();
|
||||
}
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
|
||||
if (ImGui::BeginMenu("Audio"))
|
||||
{
|
||||
if (ImGui::MenuItem("Audio Emitter"))
|
||||
{
|
||||
entity = scene->CreateEntity("Audio Emitter");
|
||||
entity.AddComponent<AudioEmitterComponent>();
|
||||
}
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
|
||||
if (entity.IsValid())
|
||||
{
|
||||
EditorSelection selection = editorContext.GetSelection();
|
||||
if (selection.Type == EditorSelectionType::Entity && selection.Entity.IsValid())
|
||||
{
|
||||
selection.Entity.AddChild(entity);
|
||||
}
|
||||
else
|
||||
{
|
||||
auto& camera = editorContext.GetScene()->m_EditorCamera;
|
||||
Vector3 newEntityPos = camera->Translation + camera->Direction;
|
||||
entity.GetComponent<TransformComponent>().SetLocalPosition(newEntityPos);
|
||||
}
|
||||
|
||||
editorContext.SetSelection(EditorSelection(entity));
|
||||
}
|
||||
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
}
|
||||
|
||||
void SceneHierarchyWidget::DrawEntityTree()
|
||||
{
|
||||
Ref<Scene> scene = editorContext.GetScene();
|
||||
|
||||
ImGui::PushStyleColor(ImGuiCol_ChildBg, ImVec4(26.f / 255.0f, 26.f / 255.0f, 26.f / 255.0f, 1));
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, { 4, 4 });
|
||||
if (ImGui::BeginChild("Scene tree", ImGui::GetContentRegionAvail(), false))
|
||||
{
|
||||
if (ImGui::BeginTable("entity_table", 4, ImGuiTableFlags_BordersInnerV | ImGuiTableFlags_SizingStretchProp))
|
||||
{
|
||||
ImGui::TableSetupColumn(" Label", ImGuiTableColumnFlags_IndentEnable | ImGuiTableColumnFlags_NoResize | ImGuiTableColumnFlags_WidthStretch);
|
||||
ImGui::TableSetupColumn("Type", ImGuiTableColumnFlags_IndentDisable | ImGuiTableColumnFlags_WidthFixed);
|
||||
ImGui::TableSetupColumn("Script", ImGuiTableColumnFlags_NoResize | ImGuiTableColumnFlags_IndentDisable | ImGuiTableColumnFlags_WidthFixed);
|
||||
ImGui::TableSetupColumn("Visibility ", ImGuiTableColumnFlags_NoResize | ImGuiTableColumnFlags_IndentDisable | ImGuiTableColumnFlags_WidthFixed);
|
||||
ImGui::TableHeadersRow();
|
||||
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, ImVec2(0, 0));
|
||||
|
||||
std::vector<Nuake::Entity> entitiesToDisplay;
|
||||
if (searchQuery.empty())
|
||||
{
|
||||
entitiesToDisplay = scene->GetAllEntities();
|
||||
}
|
||||
else
|
||||
{
|
||||
auto view = scene->m_Registry.view<NameComponent>();
|
||||
for (auto& e : view)
|
||||
{
|
||||
auto& nameComponent = view.get<NameComponent>(e);
|
||||
if (String::RemoveWhiteSpace(String::ToUpper(nameComponent.Name)).find(String::RemoveWhiteSpace(String::ToUpper(searchQuery))) != std::string::npos)
|
||||
{
|
||||
entitiesToDisplay.push_back({ e, scene.get() });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Display valid entities
|
||||
for (Nuake::Entity e : entitiesToDisplay)
|
||||
{
|
||||
// Draw all entity without parents.
|
||||
bool displayAllHierarchy = searchQuery.empty();
|
||||
if ((displayAllHierarchy && !e.GetComponent<ParentComponent>().HasParent) || !displayAllHierarchy)
|
||||
{
|
||||
// TODO(antopilo): Add font regular font
|
||||
// ImGui::PushFont(normalFont);
|
||||
|
||||
// Recursively draw childrens if not searching
|
||||
DrawEntity(e, displayAllHierarchy);
|
||||
|
||||
// ImGui::PopFont();
|
||||
}
|
||||
}
|
||||
ImGui::PopStyleVar();
|
||||
}
|
||||
ImGui::EndTable();
|
||||
}
|
||||
|
||||
ImGui::EndChild();
|
||||
ImGui::PopStyleVar();
|
||||
ImGui::PopStyleColor();
|
||||
|
||||
if(ImGui::BeginDragDropTarget()) // Drag n drop new prefab file into scene tree
|
||||
{
|
||||
if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("_Prefab"))
|
||||
{
|
||||
char* file = (char*)payload->Data;
|
||||
std::string fullPath = std::string(file, 256);
|
||||
std::string relPath = FileSystem::AbsoluteToRelative(fullPath);
|
||||
auto newPrefabInstance = Prefab::New(relPath);
|
||||
newPrefabInstance->Root.GetComponent<PrefabComponent>().SetPrefab(newPrefabInstance);
|
||||
newPrefabInstance->Root.GetComponent<NameComponent>().IsPrefab = true;
|
||||
}
|
||||
ImGui::EndDragDropTarget();
|
||||
}
|
||||
|
||||
if (deletionQueue.GetHandle() != -1)
|
||||
{
|
||||
scene->DestroyEntity(deletionQueue);
|
||||
|
||||
// Unselect
|
||||
editorContext.SetSelection(EditorSelection());
|
||||
|
||||
deletionQueue = Nuake::Entity{ (entt::entity)-1, scene.get() };
|
||||
}
|
||||
}
|
||||
|
||||
void SceneHierarchyWidget::DrawEntity(Nuake::Entity entity, bool drawChildrens)
|
||||
{
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, ImVec2{ 0.0f, 0.0f });
|
||||
ImGuiTreeNodeFlags base_flags = ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_FramePadding | ImGuiTreeNodeFlags_OpenOnDoubleClick | ImGuiTreeNodeFlags_SpanAllColumns;
|
||||
|
||||
NameComponent& nameComponent = entity.GetComponent<NameComponent>();
|
||||
std::string name = nameComponent.Name;
|
||||
|
||||
ParentComponent& parent = entity.GetComponent<ParentComponent>();
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
|
||||
// Draw first column Name
|
||||
|
||||
// Highlight if the entity is currently selected
|
||||
auto selection = editorContext.GetSelection();
|
||||
if (selection.Type == EditorSelectionType::Entity && selection.Entity == entity)
|
||||
{
|
||||
base_flags |= ImGuiTreeNodeFlags_Selected;
|
||||
}
|
||||
|
||||
// Display arrow if it has children
|
||||
bool isPrefab = entity.HasComponent<PrefabComponent>();
|
||||
if (parent.Children.size() == 0 || isPrefab || !drawChildrens)
|
||||
{
|
||||
base_flags |= ImGuiTreeNodeFlags_Leaf;
|
||||
}
|
||||
|
||||
// Hightlight if the entity is a prefab or BSP
|
||||
if (nameComponent.IsPrefab && entity.HasComponent<PrefabComponent>())
|
||||
{
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, IM_COL32(0, 255, 0, 255));
|
||||
}
|
||||
else if (entity.HasComponent<BSPBrushComponent>())
|
||||
{
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, IM_COL32(255, 255, 255, 120));
|
||||
}
|
||||
|
||||
// TODO(antopilo) unfolding when mouse picking
|
||||
|
||||
|
||||
ImVec2 cursorPos = ImGui::GetCursorPos();
|
||||
ImVec2 cursorPosition = ImGui::GetCursorScreenPos();
|
||||
const auto& cleanName = String::RemoveWhiteSpace(String::ToUpper(name));
|
||||
const size_t searchIt = cleanName.find(String::RemoveWhiteSpace(String::ToUpper(searchQuery)));
|
||||
|
||||
ImGui::SetNextItemAllowOverlap();
|
||||
bool open = ImGui::TreeNodeEx(name.c_str(), base_flags);
|
||||
|
||||
if (!searchQuery.empty() && searchIt != std::string::npos)
|
||||
{
|
||||
int firstLetterFoundIndex = static_cast<int>(searchIt);
|
||||
|
||||
const auto foundStr = name.substr(0, firstLetterFoundIndex + searchQuery.size());
|
||||
auto highlightBeginPos = ImGui::CalcTextSize(foundStr.c_str());
|
||||
auto highlightEndPos = ImGui::CalcTextSize(searchQuery.c_str());
|
||||
|
||||
auto fg = ImGui::GetForegroundDrawList();
|
||||
auto color = Engine::GetProject()->Settings.PrimaryColor;
|
||||
auto rgbColor = IM_COL32(color.r * 255.0f, color.g * 255.0f, color.b * 255.0f, std::min(color.a, 0.2f) * 255.0f);
|
||||
|
||||
fg->AddRectFilled(ImVec2(cursorPosition.x + 20.0f, cursorPosition.y + 4.0f), ImVec2(cursorPosition.x + highlightEndPos.x + 26.0f, cursorPosition.y + highlightEndPos.y + 6.0f), rgbColor, 4.0f);
|
||||
}
|
||||
|
||||
// Renaming behavior
|
||||
if (isRenaming)
|
||||
{
|
||||
if (selection.Type == EditorSelectionType::Entity && selection.Entity == entity)
|
||||
{
|
||||
ImGui::SetCursorPosY(cursorPos.y);
|
||||
ImGui::Indent();
|
||||
ImGui::InputText("##renamingEntity", &name);
|
||||
ImGui::Unindent();
|
||||
if (Nuake::Input::IsKeyDown(Key::ENTER))
|
||||
{
|
||||
nameComponent.Name = name;
|
||||
isRenaming = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Drag and drop behavior
|
||||
bool isDragging = false;
|
||||
if (nameComponent.IsPrefab && entity.HasComponent<PrefabComponent>() || entity.HasComponent<BSPBrushComponent>())
|
||||
{
|
||||
ImGui::PopStyleColor();
|
||||
}
|
||||
else if (!isRenaming && ImGui::BeginDragDropSource())
|
||||
{
|
||||
ImGui::SetDragDropPayload("ENTITYPrefab", (void*)&entity, sizeof(Nuake::Entity));
|
||||
ImGui::Text(name.c_str());
|
||||
ImGui::EndDragDropSource();
|
||||
}
|
||||
|
||||
if (ImGui::BeginDragDropTarget())
|
||||
{
|
||||
if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("ENTITYPrefab"))
|
||||
{
|
||||
Nuake::Entity payload_entity = *(const Nuake::Entity*)payload->Data;
|
||||
|
||||
// Check if entity is already parent.
|
||||
ParentComponent& parentPayload = payload_entity.GetComponent<ParentComponent>();
|
||||
if (!payload_entity.EntityContainsItself(payload_entity, entity) && parentPayload.Parent != entity && std::count(parent.Children.begin(), parent.Children.end(), payload_entity) == 0)
|
||||
{
|
||||
if (parentPayload.HasParent)
|
||||
{
|
||||
// Erase remove idiom.
|
||||
ParentComponent& childOfParent = parentPayload.Parent.GetComponent<ParentComponent>();
|
||||
childOfParent.Children.erase(std::remove(childOfParent.Children.begin(), childOfParent.Children.end(), payload_entity), childOfParent.Children.end());
|
||||
}
|
||||
|
||||
parentPayload.Parent = entity;
|
||||
parentPayload.HasParent = true;
|
||||
parent.Children.push_back(payload_entity);
|
||||
}
|
||||
}
|
||||
else if (const ImGuiPayload* payload = ImGui::AcceptDragDropPayload("_NetScript"))
|
||||
{
|
||||
char* file = (char*)payload->Data;
|
||||
|
||||
std::string fullPath = std::string(file, 512);
|
||||
std::string path = Nuake::FileSystem::AbsoluteToRelative(std::move(fullPath));
|
||||
|
||||
if (entity.HasComponent<NetScriptComponent>())
|
||||
{
|
||||
entity.GetComponent<NetScriptComponent>().ScriptPath = path;
|
||||
}
|
||||
else
|
||||
{
|
||||
entity.AddComponent<NetScriptComponent>().ScriptPath = path;
|
||||
}
|
||||
}
|
||||
ImGui::EndDragDropTarget();
|
||||
}
|
||||
|
||||
if (!isDragging && ImGui::IsItemHovered() && ImGui::IsMouseReleased(0))
|
||||
{
|
||||
// We selected another another that we werent renaming
|
||||
if (selection.Entity != entity)
|
||||
{
|
||||
isRenaming = false;
|
||||
}
|
||||
|
||||
editorContext.SetSelection(EditorSelection(entity));
|
||||
}
|
||||
|
||||
if (!isDragging && (ImGui::IsItemHovered() && ImGui::IsMouseDoubleClicked(0)) || Input::IsKeyPressed(Key::F2))
|
||||
{
|
||||
isRenaming = true;
|
||||
}
|
||||
|
||||
if (!isRenaming && selection.Type == EditorSelectionType::Entity && Input::IsKeyPressed(Key::DELETE_KEY))
|
||||
{
|
||||
this->deletionQueue = selection.Entity;
|
||||
}
|
||||
|
||||
if (ImGui::BeginPopupContextItem())
|
||||
{
|
||||
editorContext.SetSelection(EditorSelection(entity));
|
||||
|
||||
Nuake::Entity entity = selection.Entity;
|
||||
if (entity.HasComponent<CameraComponent>())
|
||||
{
|
||||
// Moves the editor camera to the camera position and direction.
|
||||
if (ImGui::Selectable("Focus camera"))
|
||||
{
|
||||
Ref<EditorCamera> editorCam = editorContext.GetScene()->m_EditorCamera;
|
||||
Vector3 camDirection = entity.GetComponent<CameraComponent>().CameraInstance->GetDirection();
|
||||
camDirection.z *= -1.0f;
|
||||
editorCam->SetTransform(glm::inverse(entity.GetComponent<TransformComponent>().GetGlobalTransform()));
|
||||
}
|
||||
ImGui::Separator();
|
||||
}
|
||||
|
||||
if (ImGui::Selectable("Remove"))
|
||||
{
|
||||
deletionQueue = entity;
|
||||
}
|
||||
|
||||
if (entity.GetComponent<ParentComponent>().HasParent && ImGui::Selectable("Move to root"))
|
||||
{
|
||||
auto& parentComp = selection.Entity.GetComponent<ParentComponent>();
|
||||
if (parentComp.HasParent)
|
||||
{
|
||||
auto& parentParentComp = parentComp.Parent.GetComponent<ParentComponent>();
|
||||
parentParentComp.RemoveChildren(entity);
|
||||
parentComp.HasParent = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (ImGui::Selectable("Save entity as a new prefab"))
|
||||
{
|
||||
Ref<Prefab> newPrefab = Prefab::CreatePrefabFromEntity(selection.Entity);
|
||||
std::string savePath = Nuake::FileDialog::SaveFile("*.prefab");
|
||||
if (!String::EndsWith(savePath, ".prefab"))
|
||||
{
|
||||
savePath += ".prefab";
|
||||
}
|
||||
|
||||
if (!savePath.empty())
|
||||
{
|
||||
newPrefab->SaveAs(savePath);
|
||||
selection.Entity.AddComponent<PrefabComponent>().PrefabInstance = newPrefab;
|
||||
}
|
||||
}
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
ImGui::TableNextColumn();
|
||||
|
||||
ImGui::TextColored(ImVec4(0.5, 0.5, 0.5, 1.0), "");
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
|
||||
{
|
||||
bool hasScript = entity.HasComponent<NetScriptComponent>();
|
||||
if (hasScript)
|
||||
{
|
||||
std::string scrollIcon = std::string(ICON_FA_SCROLL) + "##" + name;
|
||||
ImGui::PushStyleColor(ImGuiCol_Button, { 0, 0, 0, 0 });
|
||||
if (ImGui::Button(scrollIcon.c_str(), { 40, 0 }))
|
||||
{
|
||||
auto& scriptComponent = entity.GetComponent<NetScriptComponent>();
|
||||
if (!scriptComponent.ScriptPath.empty() && FileSystem::FileExists(scriptComponent.ScriptPath))
|
||||
{
|
||||
OS::OpenIn(FileSystem::RelativeToAbsolute(scriptComponent.ScriptPath));
|
||||
}
|
||||
}
|
||||
ImGui::PopStyleColor();
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::TableNextColumn();
|
||||
{
|
||||
bool& isVisible = entity.GetComponent<VisibilityComponent>().Visible;
|
||||
std::string visibilityIcon = isVisible ? ICON_FA_EYE : ICON_FA_EYE_SLASH;
|
||||
ImGui::PushStyleColor(ImGuiCol_Button, { 0, 0, 0, 0 });
|
||||
if (ImGui::Button(visibilityIcon.c_str(), { 40, 0 }))
|
||||
{
|
||||
isVisible = !isVisible;
|
||||
}
|
||||
ImGui::PopStyleColor();
|
||||
}
|
||||
|
||||
if (open)
|
||||
{
|
||||
if (drawChildrens && !isPrefab)
|
||||
{
|
||||
// Caching list to prevent deletion while iterating.
|
||||
std::vector<Nuake::Entity> childrens = parent.Children;
|
||||
for (auto& e : childrens)
|
||||
{
|
||||
DrawEntity(e);
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
ImGui::PopStyleVar();
|
||||
}
|
||||
Reference in New Issue
Block a user