Physics improvement
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@@ -467,7 +467,7 @@ namespace Nuake {
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{
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Entity newPEntity = Engine::GetCurrentScene()->CreateEntity("New prefab Entity");
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newEntity.AddChild(newPEntity);
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PrefabComponent& prefabComponent = newPEntity.AddComponent<PrefabComponent>();
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auto& prefabComponent = newPEntity.AddComponent<PrefabComponent>();
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prefabComponent.SetPrefab(Prefab::New(pointEntity.Prefab));
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for (auto& e : prefabComponent.PrefabInstance->Entities)
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{
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@@ -497,8 +497,8 @@ namespace Nuake {
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Entity brushEntity = m_Scene->CreateEntity("WorldSpawn");
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newEntity.AddChild(brushEntity);
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TransformComponent& transformComponent = brushEntity.GetComponent<TransformComponent>();
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BSPBrushComponent& bsp = brushEntity.AddComponent<BSPBrushComponent>();
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auto& transformComponent = brushEntity.GetComponent<TransformComponent>();
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auto& bsp = brushEntity.AddComponent<BSPBrushComponent>();
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bsp.IsSolid = true;
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bsp.IsTransparent = false;
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