Physics improvement
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@@ -50,6 +50,8 @@ namespace Nuake
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m_TimeStep = m_Time - m_LastFrameTime;
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m_LastFrameTime = m_Time;
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m_TimeStep = std::min((float)m_TimeStep, 0.5f);
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// Dont update if no scene is loaded.
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if (CurrentWindow->GetScene())
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{
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