Progress towards mental freedom

This commit is contained in:
Antoine Pilote
2023-07-13 23:31:07 -04:00
parent 13fb6be430
commit 9f60963102
5 changed files with 82 additions and 50 deletions

View File

@@ -44,15 +44,16 @@ namespace Nuake
if (transform.Dirty)
{
auto& localTranslate = transform.GetLocalPosition();
auto& localRot = transform.GetLocalRotation();
auto& localRot = glm::normalize(transform.GetLocalRotation());
auto& localScale = transform.GetLocalScale();
const Matrix4& translationMatrix = glm::translate(Matrix4(1.0f), localTranslate);
//localRot.w *= -1.0f;
const Matrix4& rotationMatrix = glm::mat4_cast(localRot);
const Matrix4& scaleMatrix = glm::scale(Matrix4(1.0f), localScale);
const Matrix4& newLocalTransform = translationMatrix * rotationMatrix * scaleMatrix;
//localRot *= -1.0f;
//if(localRot.y != 0)
// assert(newLocalTransform == transform.GetLocalTransform());
@@ -114,7 +115,7 @@ namespace Nuake
camera.CameraInstance->Translation = transform.GlobalTranslation;
auto globalRotation = transform.GetGlobalRotation();
auto& trnaslationMatrix = glm::translate(Matrix4(1.0f), transform.GetGlobalPosition());
auto& translationMatrix = glm::translate(Matrix4(1.0f), transform.GetGlobalPosition());
const Matrix4& rotationMatrix = glm::mat4_cast(globalRotation);
Vector4 forward = Vector4(0, 0, -1, 1);
const auto globalForward = rotationMatrix * forward;
@@ -123,7 +124,7 @@ namespace Nuake
const auto globalRight = rotationMatrix * right;
camera.CameraInstance->Direction = globalForward;
camera.CameraInstance->Right = globalRight;
; camera.CameraInstance->SetTransform(glm::inverse(trnaslationMatrix * rotationMatrix));
; camera.CameraInstance->SetTransform(glm::inverse(translationMatrix * rotationMatrix));
}
}
}