Fixed broken transforms after play mode
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@@ -51,7 +51,7 @@ namespace Nuake
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s_LastFrameTime = s_Time;
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// Dont update if no scene is loaded.
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if (s_CurrentWindow->GetScene() && GetGameState() == GameState::Playing)
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if (s_CurrentWindow->GetScene())
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{
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float scaledTimeStep = s_TimeStep * s_TimeScale;
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s_CurrentWindow->Update(scaledTimeStep);
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