FIxed gizmo
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@@ -10,5 +10,5 @@ Quat Nuake::QuatFromEuler(float x, float y, float z)
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Vector3 Nuake::QuatToDirection(const Quat& quat)
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{
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//return quat * Vector3(0, 0, -1);
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return glm::rotate(glm::inverse(quat), glm::vec3(-1.0, 0.0, 0.0));
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return glm::rotate(glm::inverse(quat), glm::vec3(0.0, 0.0, 1.0));
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}
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