Fixed framebuffer resizing and transform rotation matrix
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@@ -1,6 +1,7 @@
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#include "ScriptingSystem.h"
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#include "src/Scene/Components/WrenScriptComponent.h"
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#include "src/Scene/Scene.h"
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#include "Engine.h"
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namespace Nuake {
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ScriptingSystem::ScriptingSystem(Scene* scene)
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@@ -36,6 +37,9 @@ namespace Nuake {
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void ScriptingSystem::Update(Timestep ts)
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{
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if (!Engine::IsPlayMode)
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return;
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auto entities = m_Scene->m_Registry.view<WrenScriptComponent>();
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for (auto& e : entities)
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{
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