Fixed framebuffer resizing and transform rotation matrix

This commit is contained in:
antopilo
2021-09-04 01:41:47 -04:00
parent c3d3e20ab4
commit 99ea3a906c
15 changed files with 115 additions and 48 deletions

View File

@@ -1,6 +1,7 @@
#include "ScriptingSystem.h"
#include "src/Scene/Components/WrenScriptComponent.h"
#include "src/Scene/Scene.h"
#include "Engine.h"
namespace Nuake {
ScriptingSystem::ScriptingSystem(Scene* scene)
@@ -36,6 +37,9 @@ namespace Nuake {
void ScriptingSystem::Update(Timestep ts)
{
if (!Engine::IsPlayMode)
return;
auto entities = m_Scene->m_Registry.view<WrenScriptComponent>();
for (auto& e : entities)
{