Fixed framebuffer resizing and transform rotation matrix
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@@ -90,6 +90,9 @@ namespace Nuake
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void PhysicsSystem::Update(Timestep ts)
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{
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if (!Engine::IsPlayMode)
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return;
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PhysicsManager::Get()->Step(ts);
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auto brushes = m_Scene->m_Registry.view<TransformComponent, BSPBrushComponent>();
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