diff --git a/Nuake/src/Rendering/Textures/FontBitmap.h b/Nuake/src/Rendering/Textures/FontBitmap.h new file mode 100644 index 00000000..a062df3f --- /dev/null +++ b/Nuake/src/Rendering/Textures/FontBitmap.h @@ -0,0 +1,6 @@ +#pragma once + +class FontBitmap +{ + +}; \ No newline at end of file diff --git a/README.md b/README.md index 75472b49..a0de5920 100644 --- a/README.md +++ b/README.md @@ -29,12 +29,13 @@ No documentation is currently available, I will try my best to work on this asap - Game in editor - Procedural & HDR skies - IBL +- Serialization +- UI system # Planned - Advanced bullet physics features - Soft bodies, Joints, etc. - Demo level -- Serialization - C# scripting - Cross platform - Different rendering API(not a priority) @@ -43,5 +44,4 @@ No documentation is currently available, I will try my best to work on this asap - Water simulation - Terrain editing - Exporting -- UI system - Custom shaders