Trigger physics update
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@@ -49,6 +49,11 @@ namespace Physics
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dynamicsWorld->addRigidBody(rb->GetBulletRigidbody());
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}
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void DynamicWorld::AddGhostbody(Ref<GhostObject> gb)
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{
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dynamicsWorld->addCollisionObject(gb->GetBulletObject(), btBroadphaseProxy::KinematicFilter, btBroadphaseProxy::StaticFilter);
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}
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void DynamicWorld::AddCharacterController(Ref<CharacterController> cc)
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{
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dynamicsWorld->addRigidBody(cc->m_Rigidbody);
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