Trigger physics update
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import "Scripts/ScriptableEntity" for ScriptableEntity
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import "Scripts/Engine" for Engine
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import "Scripts/Scene" for Scene, Trigger
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import "Scripts/Math" for Vector3
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import "Scripts/Input" for Input
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import "Scripts/Physics" for Physics, CollisionResult
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class TriggerScript is ScriptableEntity {
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construct new() {
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}
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init() {
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Engine.Log("Hello, I'm a trigger")
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}
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update(ts) {
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}
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fixedUpdate(ts) {
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var trigger = this.GetComponent("Trigger")
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Engine.Log("Current overlap: %(trigger.GetOverlappingBodyCount())")
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}
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exit() {
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}
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}
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