Now FPS character controller demo with fixed shading
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@@ -99,7 +99,7 @@ void FileSystem::Scan()
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RootDirectory = CreateRef<Directory>();
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RootDirectory->Files = std::vector<Ref<File>>();
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RootDirectory->Directories = std::vector<Ref<Directory>>();
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RootDirectory->name = Root;
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RootDirectory->name = FileSystem::AbsoluteToRelative(Root);
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RootDirectory->fullPath = Root;
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ScanDirectory(RootDirectory);
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}
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