Now FPS character controller demo with fixed shading
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import "Scripts/Engine" for Engine
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import "Scripts/ScriptableEntity" for ScriptableEntity
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class TestScript is ScriptableEntity {
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construct new() {
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_deltaTime = 0
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}
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init() {
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Engine.Log("Hello init")
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}
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update(ts) {
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_deltaTime = _deltaTime + ts
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}
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exit() {
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Engine.Log("Hello exit")
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}
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}
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