Code standardtization pass. Fixed a bunch of warnings.
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@@ -63,7 +63,7 @@ namespace Nuake {
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static void EntityHasComponent(WrenVM* vm)
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{
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int handle = wrenGetSlotDouble(vm, 1);
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double handle = wrenGetSlotDouble(vm, 1);
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std::string name = wrenGetSlotString(vm, 2);
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Entity ent = Entity((entt::entity)handle, Engine::GetCurrentScene().get());
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@@ -106,7 +106,7 @@ namespace Nuake {
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static void GetScript(WrenVM* vm)
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{
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int handle = wrenGetSlotDouble(vm, 1);
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double handle = wrenGetSlotDouble(vm, 1);
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Entity ent = Entity((entt::entity)handle, Engine::GetCurrentScene().get());
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if (ent.HasComponent<WrenScriptComponent>())
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@@ -117,18 +117,18 @@ namespace Nuake {
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static void SetLightIntensity(WrenVM* vm)
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{
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int handle = wrenGetSlotDouble(vm, 1);
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float intensity = wrenGetSlotDouble(vm, 2);
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double handle = wrenGetSlotDouble(vm, 1);
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double intensity = wrenGetSlotDouble(vm, 2);
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Entity ent = Entity((entt::entity)handle, Engine::GetCurrentScene().get());
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auto& light = ent.GetComponent<LightComponent>();
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light.Strength = intensity;
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light.Strength = static_cast<float>(intensity);
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}
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static void GetLightIntensity(WrenVM* vm)
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{
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int handle = wrenGetSlotDouble(vm, 1);
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float intensity = wrenGetSlotDouble(vm, 2);
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double handle = wrenGetSlotDouble(vm, 1);
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double intensity = wrenGetSlotDouble(vm, 2);
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Entity ent = Entity((entt::entity)handle, Engine::GetCurrentScene().get());
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auto& light = ent.GetComponent<LightComponent>();
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@@ -137,10 +137,10 @@ namespace Nuake {
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static void SetCameraDirection(WrenVM* vm)
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{
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int handle = wrenGetSlotDouble(vm, 1);
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float x = wrenGetSlotDouble(vm, 2);
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float y = wrenGetSlotDouble(vm, 3);
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float z = wrenGetSlotDouble(vm, 4);
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double handle = wrenGetSlotDouble(vm, 1);
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double x = wrenGetSlotDouble(vm, 2);
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double y = wrenGetSlotDouble(vm, 3);
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double z = wrenGetSlotDouble(vm, 4);
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Entity ent = Entity((entt::entity)handle, Engine::GetCurrentScene().get());
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auto& cam = ent.GetComponent<CameraComponent>();
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cam.CameraInstance->SetDirection(Vector3(x, y, z));
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@@ -148,7 +148,7 @@ namespace Nuake {
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static void GetCameraDirection(WrenVM* vm)
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{
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int handle = wrenGetSlotDouble(vm, 1);
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double handle = wrenGetSlotDouble(vm, 1);
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Entity ent = Entity((entt::entity)handle, Engine::GetCurrentScene().get());
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auto& cam = ent.GetComponent<CameraComponent>();
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@@ -171,7 +171,7 @@ namespace Nuake {
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static void GetCameraRight(WrenVM* vm)
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{
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int handle = wrenGetSlotDouble(vm, 1);
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double handle = wrenGetSlotDouble(vm, 1);
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Entity ent = Entity((entt::entity)handle, Engine::GetCurrentScene().get());
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auto& cam = ent.GetComponent<CameraComponent>();
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@@ -192,7 +192,7 @@ namespace Nuake {
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static void IsCharacterControllerOnGround(WrenVM* vm)
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{
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int handle = wrenGetSlotDouble(vm, 1);
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double handle = wrenGetSlotDouble(vm, 1);
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Entity ent = Entity((entt::entity)handle, Engine::GetCurrentScene().get());
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auto& characterController = ent.GetComponent<CharacterControllerComponent>();
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bool result = characterController.CharacterController->IsOnGround;
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@@ -201,10 +201,10 @@ namespace Nuake {
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static void MoveAndSlide(WrenVM* vm)
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{
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int handle = wrenGetSlotDouble(vm, 1);
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float x = wrenGetSlotDouble(vm, 2);
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float y = wrenGetSlotDouble(vm, 3);
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float z = wrenGetSlotDouble(vm, 4);
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double handle = wrenGetSlotDouble(vm, 1);
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double x = wrenGetSlotDouble(vm, 2);
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double y = wrenGetSlotDouble(vm, 3);
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double z = wrenGetSlotDouble(vm, 4);
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Entity ent = Entity((entt::entity)handle, Engine::GetCurrentScene().get());
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auto& characterController = ent.GetComponent<CharacterControllerComponent>();
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@@ -213,7 +213,7 @@ namespace Nuake {
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static void GetTranslation(WrenVM* vm)
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{
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int handle = wrenGetSlotDouble(vm, 1);
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double handle = wrenGetSlotDouble(vm, 1);
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Entity ent = Entity((entt::entity)handle, Engine::GetCurrentScene().get());
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auto& transform = ent.GetComponent<TransformComponent>();
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// set the slots
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@@ -231,7 +231,7 @@ namespace Nuake {
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static void GetRotation(WrenVM* vm)
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{
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int handle = wrenGetSlotDouble(vm, 1);
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double handle = wrenGetSlotDouble(vm, 1);
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Entity ent = Entity((entt::entity)handle, Engine::GetCurrentScene().get());
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auto& transform = ent.GetComponent<TransformComponent>();
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// set the slots
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@@ -248,33 +248,33 @@ namespace Nuake {
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static void SetRotation(WrenVM* vm)
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{
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int handle = wrenGetSlotDouble(vm, 1);
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double handle = wrenGetSlotDouble(vm, 1);
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Entity ent = Entity((entt::entity)handle, Engine::GetCurrentScene().get());
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auto& transform = ent.GetComponent<TransformComponent>();
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// set the slots
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float x = wrenGetSlotDouble(vm, 2);
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float y = wrenGetSlotDouble(vm, 3);
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float z = wrenGetSlotDouble(vm, 4);
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float x = (float)wrenGetSlotDouble(vm, 2);
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float y = (float)wrenGetSlotDouble(vm, 3);
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float z = (float)wrenGetSlotDouble(vm, 4);
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transform.SetLocalRotation(QuatFromEuler(x, y, z));
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}
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static void SetTranslation(WrenVM* vm)
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{
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int handle = wrenGetSlotDouble(vm, 1);
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double handle = wrenGetSlotDouble(vm, 1);
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Entity ent = Entity((entt::entity)handle, Engine::GetCurrentScene().get());
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auto& transform = ent.GetComponent<TransformComponent>();
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// set the slots
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float x = wrenGetSlotDouble(vm, 2);
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float y = wrenGetSlotDouble(vm, 3);
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float z = wrenGetSlotDouble(vm, 4);
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double x = wrenGetSlotDouble(vm, 2);
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double y = wrenGetSlotDouble(vm, 3);
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double z = wrenGetSlotDouble(vm, 4);
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transform.SetGlobalPosition(Vector3(x, y, z));
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}
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static void TriggerGetOverlappingBodyCount(WrenVM* vm)
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{
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int handle = wrenGetSlotDouble(vm, 1);
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double handle = wrenGetSlotDouble(vm, 1);
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Entity ent = Entity((entt::entity)handle, Engine::GetCurrentScene().get());
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TriggerZone trigger = ent.GetComponent<TriggerZone>();
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@@ -286,14 +286,14 @@ namespace Nuake {
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static void TriggerGetOverlappingBodies(WrenVM* vm)
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{
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int handle = wrenGetSlotDouble(vm, 1);
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double handle = wrenGetSlotDouble(vm, 1);
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Entity ent = Entity((entt::entity)handle, Engine::GetCurrentScene().get());
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TriggerZone trigger = ent.GetComponent<TriggerZone>();
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std::vector<Entity> entities = trigger.GetOverlappingBodies();
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wrenEnsureSlots(vm, entities.size());
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wrenEnsureSlots(vm, static_cast<int>(entities.size()));
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wrenSetSlotNewList(vm, 0);
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int idx = 1;
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@@ -307,11 +307,11 @@ namespace Nuake {
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static void BrushGetTargets(WrenVM* vm)
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{
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int handle = wrenGetSlotDouble(vm, 1);
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double handle = wrenGetSlotDouble(vm, 1);
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Entity ent = Entity((entt::entity)handle, Engine::GetCurrentScene().get());
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BSPBrushComponent& brush = ent.GetComponent<BSPBrushComponent>();
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wrenEnsureSlots(vm, brush.Targets.size());
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wrenEnsureSlots(vm, static_cast<int>(brush.Targets.size()));
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wrenSetSlotNewList(vm, 0);
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int idx = 1;
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@@ -324,11 +324,11 @@ namespace Nuake {
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}
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static void BrushGetTargetsCount(WrenVM* vm) {
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int handle = wrenGetSlotDouble(vm, 1);
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double handle = wrenGetSlotDouble(vm, 1);
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Entity ent = Entity((entt::entity)handle, Engine::GetCurrentScene().get());
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BSPBrushComponent& brush = ent.GetComponent<BSPBrushComponent>();
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wrenSetSlotDouble(vm, 0, brush.Targets.size());
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wrenSetSlotDouble(vm, 0, static_cast<int>(brush.Targets.size()));
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}
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};
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}
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