Code standardtization pass. Fixed a bunch of warnings.

This commit is contained in:
Antoine Pilote
2023-03-04 17:50:02 -05:00
parent dfd8c0c57d
commit 8be7695d1e
28 changed files with 133 additions and 106 deletions

View File

@@ -63,7 +63,7 @@ namespace Nuake {
static void EntityHasComponent(WrenVM* vm)
{
int handle = wrenGetSlotDouble(vm, 1);
double handle = wrenGetSlotDouble(vm, 1);
std::string name = wrenGetSlotString(vm, 2);
Entity ent = Entity((entt::entity)handle, Engine::GetCurrentScene().get());
@@ -106,7 +106,7 @@ namespace Nuake {
static void GetScript(WrenVM* vm)
{
int handle = wrenGetSlotDouble(vm, 1);
double handle = wrenGetSlotDouble(vm, 1);
Entity ent = Entity((entt::entity)handle, Engine::GetCurrentScene().get());
if (ent.HasComponent<WrenScriptComponent>())
@@ -117,18 +117,18 @@ namespace Nuake {
static void SetLightIntensity(WrenVM* vm)
{
int handle = wrenGetSlotDouble(vm, 1);
float intensity = wrenGetSlotDouble(vm, 2);
double handle = wrenGetSlotDouble(vm, 1);
double intensity = wrenGetSlotDouble(vm, 2);
Entity ent = Entity((entt::entity)handle, Engine::GetCurrentScene().get());
auto& light = ent.GetComponent<LightComponent>();
light.Strength = intensity;
light.Strength = static_cast<float>(intensity);
}
static void GetLightIntensity(WrenVM* vm)
{
int handle = wrenGetSlotDouble(vm, 1);
float intensity = wrenGetSlotDouble(vm, 2);
double handle = wrenGetSlotDouble(vm, 1);
double intensity = wrenGetSlotDouble(vm, 2);
Entity ent = Entity((entt::entity)handle, Engine::GetCurrentScene().get());
auto& light = ent.GetComponent<LightComponent>();
@@ -137,10 +137,10 @@ namespace Nuake {
static void SetCameraDirection(WrenVM* vm)
{
int handle = wrenGetSlotDouble(vm, 1);
float x = wrenGetSlotDouble(vm, 2);
float y = wrenGetSlotDouble(vm, 3);
float z = wrenGetSlotDouble(vm, 4);
double handle = wrenGetSlotDouble(vm, 1);
double x = wrenGetSlotDouble(vm, 2);
double y = wrenGetSlotDouble(vm, 3);
double z = wrenGetSlotDouble(vm, 4);
Entity ent = Entity((entt::entity)handle, Engine::GetCurrentScene().get());
auto& cam = ent.GetComponent<CameraComponent>();
cam.CameraInstance->SetDirection(Vector3(x, y, z));
@@ -148,7 +148,7 @@ namespace Nuake {
static void GetCameraDirection(WrenVM* vm)
{
int handle = wrenGetSlotDouble(vm, 1);
double handle = wrenGetSlotDouble(vm, 1);
Entity ent = Entity((entt::entity)handle, Engine::GetCurrentScene().get());
auto& cam = ent.GetComponent<CameraComponent>();
@@ -171,7 +171,7 @@ namespace Nuake {
static void GetCameraRight(WrenVM* vm)
{
int handle = wrenGetSlotDouble(vm, 1);
double handle = wrenGetSlotDouble(vm, 1);
Entity ent = Entity((entt::entity)handle, Engine::GetCurrentScene().get());
auto& cam = ent.GetComponent<CameraComponent>();
@@ -192,7 +192,7 @@ namespace Nuake {
static void IsCharacterControllerOnGround(WrenVM* vm)
{
int handle = wrenGetSlotDouble(vm, 1);
double handle = wrenGetSlotDouble(vm, 1);
Entity ent = Entity((entt::entity)handle, Engine::GetCurrentScene().get());
auto& characterController = ent.GetComponent<CharacterControllerComponent>();
bool result = characterController.CharacterController->IsOnGround;
@@ -201,10 +201,10 @@ namespace Nuake {
static void MoveAndSlide(WrenVM* vm)
{
int handle = wrenGetSlotDouble(vm, 1);
float x = wrenGetSlotDouble(vm, 2);
float y = wrenGetSlotDouble(vm, 3);
float z = wrenGetSlotDouble(vm, 4);
double handle = wrenGetSlotDouble(vm, 1);
double x = wrenGetSlotDouble(vm, 2);
double y = wrenGetSlotDouble(vm, 3);
double z = wrenGetSlotDouble(vm, 4);
Entity ent = Entity((entt::entity)handle, Engine::GetCurrentScene().get());
auto& characterController = ent.GetComponent<CharacterControllerComponent>();
@@ -213,7 +213,7 @@ namespace Nuake {
static void GetTranslation(WrenVM* vm)
{
int handle = wrenGetSlotDouble(vm, 1);
double handle = wrenGetSlotDouble(vm, 1);
Entity ent = Entity((entt::entity)handle, Engine::GetCurrentScene().get());
auto& transform = ent.GetComponent<TransformComponent>();
// set the slots
@@ -231,7 +231,7 @@ namespace Nuake {
static void GetRotation(WrenVM* vm)
{
int handle = wrenGetSlotDouble(vm, 1);
double handle = wrenGetSlotDouble(vm, 1);
Entity ent = Entity((entt::entity)handle, Engine::GetCurrentScene().get());
auto& transform = ent.GetComponent<TransformComponent>();
// set the slots
@@ -248,33 +248,33 @@ namespace Nuake {
static void SetRotation(WrenVM* vm)
{
int handle = wrenGetSlotDouble(vm, 1);
double handle = wrenGetSlotDouble(vm, 1);
Entity ent = Entity((entt::entity)handle, Engine::GetCurrentScene().get());
auto& transform = ent.GetComponent<TransformComponent>();
// set the slots
float x = wrenGetSlotDouble(vm, 2);
float y = wrenGetSlotDouble(vm, 3);
float z = wrenGetSlotDouble(vm, 4);
float x = (float)wrenGetSlotDouble(vm, 2);
float y = (float)wrenGetSlotDouble(vm, 3);
float z = (float)wrenGetSlotDouble(vm, 4);
transform.SetLocalRotation(QuatFromEuler(x, y, z));
}
static void SetTranslation(WrenVM* vm)
{
int handle = wrenGetSlotDouble(vm, 1);
double handle = wrenGetSlotDouble(vm, 1);
Entity ent = Entity((entt::entity)handle, Engine::GetCurrentScene().get());
auto& transform = ent.GetComponent<TransformComponent>();
// set the slots
float x = wrenGetSlotDouble(vm, 2);
float y = wrenGetSlotDouble(vm, 3);
float z = wrenGetSlotDouble(vm, 4);
double x = wrenGetSlotDouble(vm, 2);
double y = wrenGetSlotDouble(vm, 3);
double z = wrenGetSlotDouble(vm, 4);
transform.SetGlobalPosition(Vector3(x, y, z));
}
static void TriggerGetOverlappingBodyCount(WrenVM* vm)
{
int handle = wrenGetSlotDouble(vm, 1);
double handle = wrenGetSlotDouble(vm, 1);
Entity ent = Entity((entt::entity)handle, Engine::GetCurrentScene().get());
TriggerZone trigger = ent.GetComponent<TriggerZone>();
@@ -286,14 +286,14 @@ namespace Nuake {
static void TriggerGetOverlappingBodies(WrenVM* vm)
{
int handle = wrenGetSlotDouble(vm, 1);
double handle = wrenGetSlotDouble(vm, 1);
Entity ent = Entity((entt::entity)handle, Engine::GetCurrentScene().get());
TriggerZone trigger = ent.GetComponent<TriggerZone>();
std::vector<Entity> entities = trigger.GetOverlappingBodies();
wrenEnsureSlots(vm, entities.size());
wrenEnsureSlots(vm, static_cast<int>(entities.size()));
wrenSetSlotNewList(vm, 0);
int idx = 1;
@@ -307,11 +307,11 @@ namespace Nuake {
static void BrushGetTargets(WrenVM* vm)
{
int handle = wrenGetSlotDouble(vm, 1);
double handle = wrenGetSlotDouble(vm, 1);
Entity ent = Entity((entt::entity)handle, Engine::GetCurrentScene().get());
BSPBrushComponent& brush = ent.GetComponent<BSPBrushComponent>();
wrenEnsureSlots(vm, brush.Targets.size());
wrenEnsureSlots(vm, static_cast<int>(brush.Targets.size()));
wrenSetSlotNewList(vm, 0);
int idx = 1;
@@ -324,11 +324,11 @@ namespace Nuake {
}
static void BrushGetTargetsCount(WrenVM* vm) {
int handle = wrenGetSlotDouble(vm, 1);
double handle = wrenGetSlotDouble(vm, 1);
Entity ent = Entity((entt::entity)handle, Engine::GetCurrentScene().get());
BSPBrushComponent& brush = ent.GetComponent<BSPBrushComponent>();
wrenSetSlotDouble(vm, 0, brush.Targets.size());
wrenSetSlotDouble(vm, 0, static_cast<int>(brush.Targets.size()));
}
};
}