Added ability for triggers to move according to parent

This commit is contained in:
Antoine Pilote
2024-04-18 20:08:04 -04:00
parent 07e080f6a9
commit 89846a6885
10 changed files with 75 additions and 16 deletions

View File

@@ -150,9 +150,6 @@ namespace Nuake
for (auto& type : m_GameAssembly.GetTypes())
{
Logger::Log(std::string("Detected type: ") + std::string(type->GetFullName()), ".net");
Logger::Log(std::string("Detected base type: ") + std::string(type->GetBaseType().GetFullName()), ".net");
const std::string baseTypeName = std::string(type->GetBaseType().GetFullName());
if (baseTypeName == "Nuake.Net.Entity")
{