Added ability for triggers to move according to parent
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@@ -150,9 +150,6 @@ namespace Nuake
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for (auto& type : m_GameAssembly.GetTypes())
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{
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Logger::Log(std::string("Detected type: ") + std::string(type->GetFullName()), ".net");
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Logger::Log(std::string("Detected base type: ") + std::string(type->GetBaseType().GetFullName()), ".net");
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const std::string baseTypeName = std::string(type->GetBaseType().GetFullName());
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if (baseTypeName == "Nuake.Net.Entity")
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{
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