Added ability for triggers to move according to parent

This commit is contained in:
Antoine Pilote
2024-04-18 20:08:04 -04:00
parent 07e080f6a9
commit 89846a6885
10 changed files with 75 additions and 16 deletions

View File

@@ -27,6 +27,11 @@ namespace Nuake
m_World->AddCharacterController(cc);
}
void PhysicsManager::SetBodyTransform(const Entity& entity, const Vector3& position, const Quat& rotation)
{
m_World->SetBodyPosition(entity, position, rotation);
}
void PhysicsManager::SetCharacterControllerPosition(const Entity& entity, const Vector3& position)
{
m_World->SetCharacterControllerPosition(entity, position);