Added Coral + minor fixes
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@@ -34,7 +34,6 @@ namespace Nuake
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// Creates the window
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s_CurrentWindow = Window::Get();
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Logger::Log("Input initializing");
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Input::Init();
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Renderer2D::Init();
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Logger::Log("Engine initialized");
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@@ -42,12 +41,10 @@ namespace Nuake
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void Engine::Tick()
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{
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s_Time = (float)glfwGetTime();
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s_Time = static_cast<float>(glfwGetTime());
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s_TimeStep = s_Time - s_LastFrameTime;
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s_LastFrameTime = s_Time;
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//s_TimeStep = std::min((float)s_TimeStep, 0f);
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// Dont update if no scene is loaded.
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if (s_CurrentWindow->GetScene())
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{
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@@ -108,7 +105,7 @@ namespace Nuake
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void Engine::Draw()
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{
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Nuake::RenderCommand::Clear();
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RenderCommand::Clear();
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// Start imgui frame
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ImGui_ImplOpenGL3_NewFrame();
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