Added Coral + minor fixes

This commit is contained in:
Antoine Pilote
2023-10-12 22:44:13 -04:00
parent c826056846
commit 868d019c35
10 changed files with 73 additions and 46 deletions

View File

@@ -34,7 +34,6 @@ namespace Nuake
// Creates the window
s_CurrentWindow = Window::Get();
Logger::Log("Input initializing");
Input::Init();
Renderer2D::Init();
Logger::Log("Engine initialized");
@@ -42,12 +41,10 @@ namespace Nuake
void Engine::Tick()
{
s_Time = (float)glfwGetTime();
s_Time = static_cast<float>(glfwGetTime());
s_TimeStep = s_Time - s_LastFrameTime;
s_LastFrameTime = s_Time;
//s_TimeStep = std::min((float)s_TimeStep, 0f);
// Dont update if no scene is loaded.
if (s_CurrentWindow->GetScene())
{
@@ -108,7 +105,7 @@ namespace Nuake
void Engine::Draw()
{
Nuake::RenderCommand::Clear();
RenderCommand::Clear();
// Start imgui frame
ImGui_ImplOpenGL3_NewFrame();