Added editor Gizmos, and shader manager
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@@ -170,6 +170,7 @@ void Scene::DrawShadows()
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for (int i = 0; i < 4; i++)
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{
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light.m_Framebuffers[i]->Bind();
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light.m_Framebuffers[i]->Clear();
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Renderer::m_ShadowmapShader->SetUniformMat4f("lightSpaceMatrix", light.mViewProjections[i]);
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for (auto e : modelView)
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{
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