Added capsule collider component
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@@ -13,6 +13,7 @@
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#include "src/Scene/Components/Components.h"
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#include <src/Scene/Components/BoxCollider.h>
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#include "src/Scene/Components/CapsuleColliderComponent.h"
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namespace Nuake
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{
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@@ -30,34 +31,36 @@ namespace Nuake
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json Entity::Serialize()
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{
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BEGIN_SERIALIZE();
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SERIALIZE_OBJECT_REF_LBL("NameComponent", GetComponent<NameComponent>());
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SERIALIZE_OBJECT_REF_LBL("ParentComponent", GetComponent<ParentComponent>());
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SERIALIZE_OBJECT_REF_LBL("TransformComponent", GetComponent<TransformComponent>());
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SERIALIZE_OBJECT_REF_LBL("VisibilityComponent", GetComponent<VisibilityComponent>());
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SERIALIZE_OBJECT_REF_LBL("NameComponent", GetComponent<NameComponent>())
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SERIALIZE_OBJECT_REF_LBL("ParentComponent", GetComponent<ParentComponent>())
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SERIALIZE_OBJECT_REF_LBL("TransformComponent", GetComponent<TransformComponent>())
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SERIALIZE_OBJECT_REF_LBL("VisibilityComponent", GetComponent<VisibilityComponent>())
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if (HasComponent<CameraComponent>())
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SERIALIZE_OBJECT_REF_LBL("CameraComponent", GetComponent<CameraComponent>());
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SERIALIZE_OBJECT_REF_LBL("CameraComponent", GetComponent<CameraComponent>())
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if (HasComponent<QuakeMapComponent>())
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SERIALIZE_OBJECT_REF_LBL("QuakeMapComponent", GetComponent<QuakeMapComponent>());
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SERIALIZE_OBJECT_REF_LBL("QuakeMapComponent", GetComponent<QuakeMapComponent>())
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if (HasComponent<LightComponent>())
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SERIALIZE_OBJECT_REF_LBL("LightComponent", GetComponent<LightComponent>());
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SERIALIZE_OBJECT_REF_LBL("LightComponent", GetComponent<LightComponent>())
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if (HasComponent<WrenScriptComponent>())
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SERIALIZE_OBJECT_REF_LBL("WrenScriptComponent", GetComponent<WrenScriptComponent>());
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SERIALIZE_OBJECT_REF_LBL("WrenScriptComponent", GetComponent<WrenScriptComponent>())
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if (HasComponent<CharacterControllerComponent>())
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SERIALIZE_OBJECT_REF_LBL("CharacterControllerComponent", GetComponent<CharacterControllerComponent>());
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SERIALIZE_OBJECT_REF_LBL("CharacterControllerComponent", GetComponent<CharacterControllerComponent>())
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if (HasComponent<BoxColliderComponent>())
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SERIALIZE_OBJECT_REF_LBL("BoxColliderComponent", GetComponent<BoxColliderComponent>());
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SERIALIZE_OBJECT_REF_LBL("BoxColliderComponent", GetComponent<BoxColliderComponent>())
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if (HasComponent<CapsuleColliderComponent>())
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SERIALIZE_OBJECT_REF_LBL("CapsuleColliderComponent", GetComponent<CapsuleColliderComponent>())
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if (HasComponent<SphereColliderComponent>())
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SERIALIZE_OBJECT_REF_LBL("SphereColliderComponent", GetComponent<SphereColliderComponent>());
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SERIALIZE_OBJECT_REF_LBL("SphereColliderComponent", GetComponent<SphereColliderComponent>())
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if (HasComponent<MeshColliderComponent>())
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SERIALIZE_OBJECT_REF_LBL("MeshColliderComponent", GetComponent<MeshColliderComponent>());
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SERIALIZE_OBJECT_REF_LBL("MeshColliderComponent", GetComponent<MeshColliderComponent>())
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if (HasComponent<ModelComponent>())
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SERIALIZE_OBJECT_REF_LBL("ModelComponent", GetComponent<ModelComponent>());
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SERIALIZE_OBJECT_REF_LBL("ModelComponent", GetComponent<ModelComponent>())
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if (HasComponent<BSPBrushComponent>())
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SERIALIZE_OBJECT_REF_LBL("BSPBrushComponent", GetComponent<BSPBrushComponent>());
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SERIALIZE_OBJECT_REF_LBL("BSPBrushComponent", GetComponent<BSPBrushComponent>())
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if (HasComponent<QuakeMapComponent>())
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SERIALIZE_OBJECT_REF_LBL("QuakeMapComponent", GetComponent<QuakeMapComponent>());
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SERIALIZE_OBJECT_REF_LBL("QuakeMapComponent", GetComponent<QuakeMapComponent>())
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if (HasComponent<RigidBodyComponent>())
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SERIALIZE_OBJECT_REF_LBL("RigidBodyComponent", GetComponent<RigidBodyComponent>());
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SERIALIZE_OBJECT_REF_LBL("RigidBodyComponent", GetComponent<RigidBodyComponent>())
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END_SERIALIZE();
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}
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@@ -65,25 +68,26 @@ namespace Nuake
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bool Entity::Deserialize(const std::string& str)
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{
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BEGIN_DESERIALIZE();
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DESERIALIZE_COMPONENT(TransformComponent);
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DESERIALIZE_COMPONENT(TransformComponent)
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DESERIALIZE_COMPONENT(VisibilityComponent)
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else
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{
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AddComponent<VisibilityComponent>();
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}
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DESERIALIZE_COMPONENT(NameComponent);
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DESERIALIZE_COMPONENT(ParentComponent);
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DESERIALIZE_COMPONENT(CameraComponent);
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DESERIALIZE_COMPONENT(QuakeMapComponent);
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DESERIALIZE_COMPONENT(LightComponent);
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DESERIALIZE_COMPONENT(ModelComponent);
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DESERIALIZE_COMPONENT(WrenScriptComponent);
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DESERIALIZE_COMPONENT(CharacterControllerComponent);
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DESERIALIZE_COMPONENT(BoxColliderComponent);
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DESERIALIZE_COMPONENT(MeshColliderComponent);
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DESERIALIZE_COMPONENT(SphereColliderComponent);
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DESERIALIZE_COMPONENT(RigidBodyComponent);
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DESERIALIZE_COMPONENT(BSPBrushComponent);
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DESERIALIZE_COMPONENT(NameComponent)
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DESERIALIZE_COMPONENT(ParentComponent)
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DESERIALIZE_COMPONENT(CameraComponent)
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DESERIALIZE_COMPONENT(QuakeMapComponent)
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DESERIALIZE_COMPONENT(LightComponent)
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DESERIALIZE_COMPONENT(ModelComponent)
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DESERIALIZE_COMPONENT(WrenScriptComponent)
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DESERIALIZE_COMPONENT(CharacterControllerComponent)
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DESERIALIZE_COMPONENT(BoxColliderComponent)
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DESERIALIZE_COMPONENT(CapsuleColliderComponent)
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DESERIALIZE_COMPONENT(MeshColliderComponent)
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DESERIALIZE_COMPONENT(SphereColliderComponent)
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DESERIALIZE_COMPONENT(RigidBodyComponent)
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DESERIALIZE_COMPONENT(BSPBrushComponent)
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return true;
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}
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