Added Recast&Detour implementation

- Implemented debug renderer of navigation meshes
- Can now generate navigation meshes from .map files
This commit is contained in:
Antoine Pilote
2024-07-11 04:54:57 -04:00
parent cc87da1001
commit 7b48319ff5
14 changed files with 592 additions and 6 deletions

View File

@@ -6,6 +6,7 @@
#include "src/Core/FileSystem.h"
#include "src/Scripting/ScriptingEngine.h"
#include "src/Audio/AudioManager.h"
#include "src/AI/NavManager.h"
#include "src/Threading/JobSystem.h"
#include "src/Rendering/Renderer.h"
#include "src/Rendering/Renderer2D.h"
@@ -33,6 +34,7 @@ namespace Nuake
{
AudioManager::Get().Initialize();
PhysicsManager::Get().Init();
NavManager::Get().Initialize();
// Creates the window
s_CurrentWindow = Window::Get();