Added Recast&Detour implementation
- Implemented debug renderer of navigation meshes - Can now generate navigation meshes from .map files
This commit is contained in:
@@ -6,6 +6,7 @@
|
||||
#include "src/Core/FileSystem.h"
|
||||
#include "src/Scripting/ScriptingEngine.h"
|
||||
#include "src/Audio/AudioManager.h"
|
||||
#include "src/AI/NavManager.h"
|
||||
#include "src/Threading/JobSystem.h"
|
||||
#include "src/Rendering/Renderer.h"
|
||||
#include "src/Rendering/Renderer2D.h"
|
||||
@@ -33,6 +34,7 @@ namespace Nuake
|
||||
{
|
||||
AudioManager::Get().Initialize();
|
||||
PhysicsManager::Get().Init();
|
||||
NavManager::Get().Initialize();
|
||||
|
||||
// Creates the window
|
||||
s_CurrentWindow = Window::Get();
|
||||
|
||||
Reference in New Issue
Block a user