Fixed volumetric fog, added transform system
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15
Nuake/src/Scene/Systems/TransformSystem.h
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15
Nuake/src/Scene/Systems/TransformSystem.h
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@@ -0,0 +1,15 @@
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#pragma once
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#include "System.h"
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class Scene;
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class TransformSystem : public System {
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public:
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TransformSystem(Scene* scene);
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bool Init() override;
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void Update(Timestep ts) override;
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void Draw() override {}
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void FixedUpdate(Timestep ts) override;
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void Exit() override;
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void UpdateTransform();
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};
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