Fixed volumetric fog, added transform system

This commit is contained in:
Antoine Pilote
2021-07-03 20:52:29 -04:00
parent b384154eb4
commit 78d02a5859
8 changed files with 108 additions and 36 deletions

View File

@@ -0,0 +1,15 @@
#pragma once
#include "System.h"
class Scene;
class TransformSystem : public System {
public:
TransformSystem(Scene* scene);
bool Init() override;
void Update(Timestep ts) override;
void Draw() override {}
void FixedUpdate(Timestep ts) override;
void Exit() override;
void UpdateTransform();
};