Code cleanup
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@@ -39,48 +39,48 @@ namespace Nuake
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}
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}
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// character controllers
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auto ccview = m_Scene->m_Registry.view<TransformComponent, CharacterControllerComponent>();
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for (auto e : ccview)
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{
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auto [transform, cc] = ccview.get<TransformComponent, CharacterControllerComponent>(e);
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//// character controllers
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//auto ccview = m_Scene->m_Registry.view<TransformComponent, CharacterControllerComponent>();
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//for (auto e : ccview)
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//{
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// auto [transform, cc] = ccview.get<TransformComponent, CharacterControllerComponent>(e);
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cc.CharacterController = CreateRef<Physics::CharacterController>(cc.Height, cc.Radius, cc.Mass, transform.GetLocalPosition());
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Entity ent = Entity({ e, m_Scene });
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cc.CharacterController->SetEntity(ent);
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// cc.CharacterController = CreateRef<Physics::CharacterController>(cc.Height, cc.Radius, cc.Mass, transform.GetLocalPosition());
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// Entity ent = Entity({ e, m_Scene });
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// cc.CharacterController->SetEntity(ent);
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PhysicsManager::Get()->RegisterCharacterController(cc.CharacterController);
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}
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// PhysicsManager::Get()->RegisterCharacterController(cc.CharacterController);
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//}
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auto bspView = m_Scene->m_Registry.view<TransformComponent, BSPBrushComponent>();
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for (auto e : bspView)
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{
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auto [transform, brush] = bspView.get<TransformComponent, BSPBrushComponent>(e);
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//auto bspView = m_Scene->m_Registry.view<TransformComponent, BSPBrushComponent>();
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//for (auto e : bspView)
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//{
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// auto [transform, brush] = bspView.get<TransformComponent, BSPBrushComponent>(e);
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if (!brush.IsSolid)
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continue;
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// if (!brush.IsSolid)
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// continue;
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for (auto m : brush.Meshes)
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{
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Ref<Physics::MeshShape> meshShape = CreateRef<Physics::MeshShape>(m);
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Ref<Physics::RigidBody> btRigidbody = CreateRef<Physics::RigidBody>(0.0f, transform.GetGlobalPosition(), meshShape);
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btRigidbody->SetEntityID(Entity{ e, m_Scene });
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brush.Rigidbody.push_back(btRigidbody);
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PhysicsManager::Get()->RegisterBody(btRigidbody);
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}
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}
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// for (auto m : brush.Meshes)
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// {
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// Ref<Physics::MeshShape> meshShape = CreateRef<Physics::MeshShape>(m);
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// Ref<Physics::RigidBody> btRigidbody = CreateRef<Physics::RigidBody>(0.0f, transform.GetGlobalPosition(), meshShape);
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// btRigidbody->SetEntityID(Entity{ e, m_Scene });
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// brush.Rigidbody.push_back(btRigidbody);
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// PhysicsManager::Get()->RegisterBody(btRigidbody);
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// }
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//}
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auto bspTriggerView = m_Scene->m_Registry.view<TransformComponent, BSPBrushComponent, TriggerZone>();
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for (auto e : bspTriggerView)
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{
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auto [transform, brush, trigger] = bspTriggerView.get<TransformComponent, BSPBrushComponent, TriggerZone>(e);
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//auto bspTriggerView = m_Scene->m_Registry.view<TransformComponent, BSPBrushComponent, TriggerZone>();
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//for (auto e : bspTriggerView)
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//{
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// auto [transform, brush, trigger] = bspTriggerView.get<TransformComponent, BSPBrushComponent, TriggerZone>(e);
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Ref<Physics::MeshShape> meshShape = CreateRef<Physics::MeshShape>(brush.Meshes[0]);
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Ref<GhostObject> ghostBody = CreateRef<GhostObject>(transform.GetGlobalPosition(), meshShape);
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trigger.GhostObject = ghostBody;
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// Ref<Physics::MeshShape> meshShape = CreateRef<Physics::MeshShape>(brush.Meshes[0]);
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// Ref<GhostObject> ghostBody = CreateRef<GhostObject>(transform.GetGlobalPosition(), meshShape);
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// trigger.GhostObject = ghostBody;
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PhysicsManager::Get()->RegisterGhostBody(ghostBody);
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}
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// PhysicsManager::Get()->RegisterGhostBody(ghostBody);
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//}
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return true;
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}
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@@ -158,6 +158,5 @@ namespace Nuake
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void PhysicsSystem::Exit()
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{
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PhysicsManager::Get()->Reset();
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}
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}
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