Editor polishing
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@@ -16,10 +16,10 @@ void EditorCamera::Update(Timestep ts)
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controlled = Input::IsMouseButtonDown(1);
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if (!controlled)
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Input::ShowMouse();
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else
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Input::HideMouse();
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//if (!controlled)
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// Input::ShowMouse();
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//else
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// Input::HideMouse();
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// Should probably not have speed binding in here.
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if (Input::IsKeyDown(GLFW_KEY_UP))
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