Now rendering live preview when dragging models into viewport
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@@ -400,7 +400,7 @@ namespace Nuake
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Shader* shader = ShaderManager::GetShader("Resources/Shaders/shadowMap.shader");
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shader->Bind();
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RenderCommand::Disable(RendererEnum::FACE_CULL);
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RenderCommand::Enable(RendererEnum::FACE_CULL);
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glCullFace(GL_BACK);
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auto meshView = scene.m_Registry.view<TransformComponent, ModelComponent, VisibilityComponent>();
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