Reworked editor camera
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@@ -28,7 +28,7 @@ namespace Nuake
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if (ent.HasComponent<BoxColliderComponent>())
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{
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float mass = rigidbody.mass;
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float mass = rigidbody.Mass;
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BoxColliderComponent& boxComponent = ent.GetComponent<BoxColliderComponent>();
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Ref<Physics::Box> boxShape = CreateRef<Physics::Box>(boxComponent.Size);
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