Mesh cleanup.
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@@ -19,23 +19,8 @@
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#include "Resource/FontAwesome5.h"
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#include "Engine.h"
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#include <src/Scene/Components/InterfaceComponent.h>
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#include "src/Rendering/PostFX/Bloom.h"
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namespace Nuake {
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// TODO: Use abstraction for vertex buffers
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unsigned int vbo;
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unsigned int vao;
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// TODO: Move to primitive storage.
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float vertices[] = {
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1.0f, 1.0f, 0.0f, 1.0f, 1.0f,
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1.0f, -1.0f, 0.0f, 1.0f, 0.0f,
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-1.0f, 1.0f, 0.0f, 0.0f, 1.0f,
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-1.0f, -1.0f, 0.0f, 0.0f, 0.0f,
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-1.0f, 1.0f, 0.0f, 0.0f, 1.0f,
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};
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Ref<Window> Window::s_Instance;
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Window::Window()
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