Audio mixer window
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@@ -55,7 +55,7 @@ namespace Nuake {
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{
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filesystem = new FileSystemUI(this);
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_WelcomeWindow = new WelcomeWindow(this);
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_audioWindow = new AudioWindow();
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m_EntitySelectionFramebuffer = CreateRef<FrameBuffer>(false, Vector2(1280, 720));
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}
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@@ -1463,6 +1463,8 @@ namespace Nuake {
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pInterface.m_CurrentProject = Engine::GetProject();
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_audioWindow->Draw();
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DrawMenuBar();
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pInterface.DrawEntitySettings();
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