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@@ -443,7 +443,6 @@ namespace Nuake {
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bool IsOnGround(int entityId)
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{
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Entity entity = Entity((entt::entity)(entityId), Engine::GetCurrentScene().get());
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if (entity.IsValid() && entity.HasComponent<CharacterControllerComponent>())
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{
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auto& characterController = entity.GetComponent<CharacterControllerComponent>();
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@@ -500,7 +499,7 @@ namespace Nuake {
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}
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void Play(int entityId, Coral::String animation)
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{
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{
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Entity entity = Entity((entt::entity)(entityId), Engine::GetCurrentScene().get());
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if (entity.IsValid() && entity.HasComponent<SkinnedModelComponent>())
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