Added freetype premake file
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@@ -3,9 +3,9 @@
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#include "src/Core/Maths.h"
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#include "src/Scene/Scene.h"
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#include "src/Scene/Components/TransformComponent.h"
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#include "src/Scene/Components/ParentComponent.h"
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#include "src/Scene/Components/CameraComponent.h"
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#include <src/Scene/Components/TransformComponent.h>
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#include <src/Scene/Components/CameraComponent.h>
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#include <src/Scene/Components/ParentComponent.h>
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namespace Nuake {
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TransformSystem::TransformSystem(Scene* scene)
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@@ -39,8 +39,8 @@ namespace Nuake {
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auto camView = m_Scene->m_Registry.view<TransformComponent, CameraComponent>();
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for (auto e : camView)
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{
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auto [transform, camera] = camView.get<TransformComponent, CameraComponent>();
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auto [transform, camera] = camView.get<TransformComponent, CameraComponent>(e);
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//
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Matrix4 cameraTransform = camera.CameraInstance->GetTransformRotation();
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}
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