Added some serialization and added shader functionallity
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@@ -51,6 +51,8 @@ namespace Nuake
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SERIALIZE_OBJECT_REF_LBL("ModelComponent", GetComponent<ModelComponent>());
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if (HasComponent<BSPBrushComponent>())
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SERIALIZE_OBJECT_REF_LBL("BSPBrushComponent", GetComponent<BSPBrushComponent>());
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if (HasComponent<QuakeMapComponent>())
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SERIALIZE_OBJECT_REF_LBL("QuakeMapComponent", GetComponent<QuakeMapComponent>());
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END_SERIALIZE();
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}
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