Added some serialization and added shader functionallity

This commit is contained in:
Antoine Pilote
2023-03-05 20:09:57 -05:00
parent b1edeb387f
commit 69a2013a0f
6 changed files with 14 additions and 3 deletions

View File

@@ -51,6 +51,8 @@ namespace Nuake
SERIALIZE_OBJECT_REF_LBL("ModelComponent", GetComponent<ModelComponent>());
if (HasComponent<BSPBrushComponent>())
SERIALIZE_OBJECT_REF_LBL("BSPBrushComponent", GetComponent<BSPBrushComponent>());
if (HasComponent<QuakeMapComponent>())
SERIALIZE_OBJECT_REF_LBL("QuakeMapComponent", GetComponent<QuakeMapComponent>());
END_SERIALIZE();
}