Added better character auto stepping and component settings
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@@ -42,6 +42,7 @@ namespace Nuake
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RegisterMethod("EntityHasComponent(_,_)", (void*)EntityHasComponent);
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RegisterMethod("GetTranslation_(_)", (void*)GetTranslation);
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RegisterMethod("GetLocalTranslation_(_)", (void*)GetLocalTranslation);
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RegisterMethod("SetTranslation_(_,_,_,_)", (void*)SetTranslation);
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RegisterMethod("GetRotation_(_)", (void*)GetRotation);
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RegisterMethod("SetRotation_(_,_,_,_)", (void*)SetRotation);
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@@ -290,7 +291,7 @@ namespace Nuake
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Entity ent = Entity((entt::entity)handle, Engine::GetCurrentScene().get());
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auto& characterController = ent.GetComponent<CharacterControllerComponent>();
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characterController.CharacterController->MoveAndSlide(Vector3(x, y, z));
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characterController.GetCharacterController()->MoveAndSlide(Vector3(x, y, z));
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}
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static void AddForce(WrenVM* vm)
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@@ -323,6 +324,24 @@ namespace Nuake
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wrenInsertInList(vm, 0, 2, 3);
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}
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static void GetLocalTranslation(WrenVM* vm)
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{
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double handle = wrenGetSlotDouble(vm, 1);
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Entity ent = Entity((entt::entity)handle, Engine::GetCurrentScene().get());
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auto& transform = ent.GetComponent<TransformComponent>();
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// set the slots
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Vector3 position = transform.GetLocalPosition();
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wrenSetSlotDouble(vm, 1, position.x);
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wrenSetSlotDouble(vm, 2, position.y);
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wrenSetSlotDouble(vm, 3, position.z);
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// Fill the list
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wrenSetSlotNewList(vm, 0);
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wrenInsertInList(vm, 0, 0, 1);
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wrenInsertInList(vm, 0, 1, 2);
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wrenInsertInList(vm, 0, 2, 3);
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}
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static void GetRotation(WrenVM* vm)
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{
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double handle = wrenGetSlotDouble(vm, 1);
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