Fixed triggers mesh collision to account for all faces
This commit is contained in:
@@ -244,6 +244,7 @@ namespace ScriptAPI
|
||||
float x = wrenGetSlotDouble(vm, 2);
|
||||
float y = wrenGetSlotDouble(vm, 3);
|
||||
float z = wrenGetSlotDouble(vm, 4);
|
||||
|
||||
transform.Translation = Vector3(x, y, z);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user