Fixed triggers mesh collision to account for all faces
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@@ -71,7 +71,6 @@ void PhysicsSystem::Init()
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PhysicsManager::Get()->RegisterBody(btRigidbody);
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}
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}
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}
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auto bspTriggerView = m_Scene->m_Registry.view<TransformComponent, BSPBrushComponent, TriggerZone>();
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