Fixed prefabs and prefab instancing
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@@ -107,11 +107,8 @@ namespace Nuake
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return;
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}
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Entity& newEntity = Engine::GetCurrentScene()->CreateEntity(prefabName);
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auto& prefabComponent = newEntity.AddComponent<PrefabComponent>();
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prefabComponent.PrefabInstance = Prefab::New(prefabPath);
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wrenSetSlotDouble(vm, 0, newEntity.GetHandle());
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const auto& prefab = Prefab::New(prefabPath);
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wrenSetSlotDouble(vm, 0, prefab->Root.GetHandle());
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}
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static void EntityHasComponent(WrenVM* vm)
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