Added panel for box collider and created first rigidbody

This commit is contained in:
Antoine Pilote
2023-03-07 21:40:33 -05:00
parent 6cbad0e13b
commit 65df50e722
13 changed files with 97 additions and 33 deletions

View File

@@ -35,10 +35,6 @@ namespace Nuake
Ref<Physics::RigidBody> btRigidbody = CreateRef<Physics::RigidBody>(mass, transform.GetGlobalPosition(), boxShape);
rigidbody.m_Rigidbody = btRigidbody;
//btRigidbody->SetKinematic(rigidbody.IsKinematic);
PhysicsManager::Get()->RegisterBody(btRigidbody);
}
}