Added panel for box collider and created first rigidbody
This commit is contained in:
@@ -35,10 +35,6 @@ namespace Nuake
|
||||
|
||||
Ref<Physics::RigidBody> btRigidbody = CreateRef<Physics::RigidBody>(mass, transform.GetGlobalPosition(), boxShape);
|
||||
|
||||
rigidbody.m_Rigidbody = btRigidbody;
|
||||
|
||||
//btRigidbody->SetKinematic(rigidbody.IsKinematic);
|
||||
|
||||
PhysicsManager::Get()->RegisterBody(btRigidbody);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user