Added panel for box collider and created first rigidbody
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@@ -1399,6 +1399,11 @@ namespace Nuake {
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void EditorInterface::Update(float ts)
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{
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if (!Engine::GetCurrentScene())
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{
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return;
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}
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auto& editorCam = Engine::GetCurrentScene()->m_EditorCamera;
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editorCam->Update(ts, m_IsHoveringViewport);
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