PR Fixes
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@@ -65,7 +65,6 @@ Quat Nuake::QuatFromEuler(float x, float y, float z)
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Vector3 Nuake::QuatToDirection(const Quat& quat)
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{
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return glm::normalize(quat * Vector3(0, 0, -1));
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//return glm::normalize(glm::rotate(glm::inverse(quat), glm::vec3(-1.0, 0.0, 0.0)));
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}
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void Nuake::Decompose(const Matrix4& m, Vector3& pos, Quat& rot, Vector3& scale)
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