Added C# Point entities + automatic export of FGD entities
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@@ -131,8 +131,7 @@ namespace Nuake
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const Quat& startRotation = transformComponent.GetGlobalRotation();
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const auto collisionShape = CreateRef<Physics::ConvexHullShape>(hull);
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auto rigidBody = CreateRef<Physics::RigidBody>(0.0f, startPosition, startRotation, startTransform, collisionShape, entity);
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auto rigidBody = CreateRef<Physics::RigidBody>(0.0f, startPosition, startRotation, startTransform, collisionShape, entity, Vector3{ 0, 0, 0 }, brushComponent.IsFunc);
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brushComponent.Rigidbody.push_back(rigidBody);
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rigidBody->SetIsTrigger(brushComponent.IsTrigger);
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PhysicsManager::Get().RegisterBody(rigidBody);
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