Added C# Point entities + automatic export of FGD entities
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@@ -57,7 +57,7 @@ namespace Nuake
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return m_World->CastShape(from, to, shape);
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}
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const std::vector<Physics::CollisionData>& PhysicsManager::GetCollisions()
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const std::vector<Physics::CollisionData> PhysicsManager::GetCollisions()
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{
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return m_World->GetCollisionsData();
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}
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