GLTF 2.0 support, Updated Scripting, Fixed point light shadowing, Added editor focus camera
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@@ -315,7 +315,7 @@ namespace Nuake {
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Renderer::DrawQuad(Matrix4());
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}
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m_DeferredBuffer->Unbind();
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glEnable(GL_DEPTH_TEST);
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Renderer::EndDraw();
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}
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