Added MVP for prefab editor window and made the whole editor modular to support multi-scene editing
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@@ -41,7 +41,7 @@ private:
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public:
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EditorSelectionPanel();
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void Draw(EditorSelection selection);
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void Draw(EditorSelection selection, const std::string& id = "");
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void DrawNone();
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void DrawEntity(Nuake::Entity entity);
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