Added MVP for prefab editor window and made the whole editor modular to support multi-scene editing
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@@ -27,14 +27,14 @@ public:
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ImGui::TableNextColumn();
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Vector3 position = component.GetLocalPosition();
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ImGuiHelper::DrawVec3("Translation", &position);
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ImGuiHelper::DrawVec3("Translation##" + entity.GetHandle(), &position);
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if (position != component.GetLocalPosition())
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component.SetLocalPosition(position);
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ImGui::TableNextColumn();
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(1, 1, 1, 0));
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std::string resetLabel = std::string(ICON_FA_UNDO) + "##ResetTranslation";
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std::string resetLabel = std::string(ICON_FA_UNDO) + "##ResetTranslation" + std::to_string(entity.GetHandle());
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if (ImGui::Button(resetLabel.c_str()))
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component.SetLocalPosition(Vector3(0, 0, 0));
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@@ -52,7 +52,7 @@ public:
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Vector3 eulerDegreesOld = glm::degrees(glm::eulerAngles(currentRotation));
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// Draw the ImGui widget for rotation
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ImGuiHelper::DrawVec3("Rotation", &eulerDegreesOld);
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ImGuiHelper::DrawVec3("Rotation##" + entity.GetHandle(), &eulerDegreesOld);
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// Calculate the delta in Euler angles
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Vector3 eulerDelta = eulerDegreesOld - glm::degrees(glm::eulerAngles(currentRotation));
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@@ -84,7 +84,7 @@ public:
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ImGui::TableNextColumn();
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(1, 1, 1, 0));
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std::string resetLabel = std::string(ICON_FA_UNDO) + "##ResetRotation";
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std::string resetLabel = std::string(ICON_FA_UNDO) + "##ResetRotation" + std::to_string(entity.GetHandle());
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if (ImGui::Button(resetLabel.c_str()))
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{
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component.SetLocalRotation(Quat(1, 0, 0, 0));
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@@ -97,7 +97,7 @@ public:
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ImGui::TableNextColumn();
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Vector3 localScale = component.GetLocalScale();
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ImGuiHelper::DrawVec3("Scale", &localScale);
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ImGuiHelper::DrawVec3("Scale##" + entity.GetHandle(), &localScale);
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if (localScale != component.GetLocalScale())
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component.SetLocalScale(localScale);
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@@ -105,7 +105,7 @@ public:
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ImGui::TableNextColumn();
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(1, 1, 1, 0));
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std::string resetLabel = std::string(ICON_FA_UNDO) + "##ResetScale";
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std::string resetLabel = std::string(ICON_FA_UNDO) + "##ResetScale" + std::to_string(entity.GetHandle());
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if (ImGui::Button(resetLabel.c_str()))
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component.SetLocalScale(Vector3(1, 1, 1));
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