Audio component now has panning, volume, playback speed and works
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@@ -1,19 +1,22 @@
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#pragma once
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#include "Scene.h"
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#include "Entities/Entity.h"
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#include "src/Core/Core.h"
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#include "src/Core/OS.h"
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#include "src/Core/Physics/PhysicsManager.h"
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#include "src/Scene/Systems/ScriptingSystem.h"
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#include "src/Scene/Systems/PhysicsSystem.h"
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#include "src/Scene/Systems/TransformSystem.h"
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#include "src/Scene/Systems/QuakeMapBuilder.h"
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#include "src/Scene/Systems/ParticleSystem.h"
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#include "src/Scene/Systems/AnimationSystem.h"
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#include <src/Scene/Systems/AudioSystem.h>
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#include "src/Rendering/SceneRenderer.h"
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#include "Scene.h"
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#include "Entities/Entity.h"
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#include "src/Rendering/Renderer.h"
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#include "src/Rendering/Textures/MaterialManager.h"
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#include "src/Core/Physics/PhysicsManager.h"
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#include "src/Core/Core.h"
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#include <GL/glew.h>
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@@ -26,13 +29,13 @@
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#include "src/Scene/Components/BSPBrushComponent.h"
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#include "src/Scene/Components/InterfaceComponent.h"
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#include "src/Scene/Components/SkinnedModelComponent.h"
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#include "src/Scene/Components/BoneComponent.h"
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#include <fstream>
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#include <future>
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#include <streambuf>
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#include <chrono>
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#include "src/Core/OS.h"
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#include "Components/BoneComponent.h"
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namespace Nuake
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{
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@@ -53,6 +56,7 @@ namespace Nuake
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m_Systems.push_back(CreateRef<AnimationSystem>(this));
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m_Systems.push_back(CreateRef<TransformSystem>(this));
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m_Systems.push_back(CreateRef<ParticleSystem>(this));
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m_Systems.push_back(CreateRef<AudioSystem>(this));
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m_SceneRenderer = new SceneRenderer();
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m_SceneRenderer->Init();
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